Official Ragdoll Reality dummy artwork
Ragdoll Reality · Zombies

Ragdoll Reality Zombies: Graveyard, Infection and Horde

Choose the zombie interaction you want before starting. The graveyard converts thrown dummies, bites infect dummies, and the Horde button starts the advertised wave activity. Use the variant and survival guides when recognition or preparation is the next question.

Three distinct entriesConversion, bites and the Horde button serve different tasks.

Choose the question you have

Open the answer for your immediate goal; the full directory below keeps the other choices available.

All Zombies articles

Choose an article by its subject and the next task described on its card.

How to use this collection

The zombie system has several distinct starting questions. Throwing dummies into the graveyard makes them rise as zombies. Zombie bites infect dummies and make them turn. Pressing Horde starts a zombie-wave survival activity. Keeping those actions separate is more useful than assuming every zombie feature begins the same way. The named variants are slow, normal and fast, with chase, pounce and bite behavior described by the game. Use the directory to choose conversion, recognition or a focused wave attempt. The survival advice emphasizes familiar equipment and deliberate adjustments rather than promising a particular reward or winning loadout.

Gameplay context for this collection

Watch the wider dummy sandbox, then use the articles for the specific choice or action you need.

Questions about Zombies

Which zombie types are named?

The official description names slow, normal and fast zombies. The type guide does not invent numerical health or speed values.

Does the infection guide describe player infection?

It covers the advertised bitten-dummy relationship. Player cures and immunity should not be assumed from that description.

Official Ragdoll Reality dummy artwork

Choose a wave or a conversion

Start Horde for the wave activity, or use the graveyard for the thrown-dummy transformation.